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Tuesday, June 17, 2014

It's Fun Watching Oculus Figure Out That The Type of VR They Seek In Their Own Private Metaverse is Undoable


“VR is going to need much higher frame rates than consoles, although even for consoles or traditional PC games, I don’t think 30fps is smart,” Luckey said. “It’s not a good artistic decision, it’s a failure.”


so VR God Palmer Luckey says it has to be 60 FPS or higher to be "Art" but that will render their precious "Presence" to be perceived instantaneously as unrealistic. Think of the CGI sequences in the "Desolation of Smaug" as an example. Nasty, unwatchable, jittery and at that speed no game will run smoothly thereby increasing the likelihood of VR Sickness. Who knew $2 Billion could buy this much entertainment?

http://www.gamespot.com/articles/oculus-vr-founder-30fps-is-not-a-good-artistic-decision-it-s-a-failure/1100-6420493/

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