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Thursday, June 2, 2016

What's George up to?...Low Persistence OLED Displays, AR/VR?...ODG and OTOY Join Forces to Create an Uncompromising Platform That Entertains and Augments Your World Through Light Field Rendering

and no SDE!


As a VR platform, the system will stack up against the highest-end headsets. It has higher pixel density than any VR system currently on the market, absolutely no screen-door effect, with head-tracker latency of 1 millisecond (ms). It also has low-persistence OLED displays with up to 120 fps and high contrast.

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