That’s not to say there isn’t a market for VR. There definitely is, but by my back-of-the-envelope calculations, we will need about 8K pixel resolution per eye to make it really work. (Some VR manufacturers and users are advocating for 11K per eye, refreshed as fast as 120 Hz to eliminate flicker.) With AR, on the other hand, things are much farther along, as Kopin demonstrated with its 2K x 2K near-to-eye OLED microdisplay fitted to a firefighter’s oxygen mask for search and rescue.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.