10:50AM – 12:10PM Session II: Virtual Building Blocks – Graphics and Displays
- Neil Trevett, Vice President Developer Ecosystem, Nvidia & President, Khronos Group: Discover how the latest advances in open, cross-platform API standards for silicon acceleration are creating the foundation for deploying VR and AR devices and use cases. Standards covered include OpenVX low power vision processing, Vulkan next–generation GPU acceleration, OpenCL parallel computation and OpenXR VR/ AR device control - that together will accelerate the availability of AR and VR on a platform near you.
- Daryl Sartain, Director and Worldwide Head of Virtual Reality and Displays, AMD: Great VR experiences depend on great GPUs … but there is much more involved. The future of this rapidly evolving ecosystem includes many new technologies such as eye-tracking and foveation … and it includes evolution of existing technologies to serve a new purpose such as high-bandwidth wireless.
- Amal Ghosh, Senior Vice President eMagin: High brightness and high resolution micro-displays are some of the key requirements for Virtual Reality (VR) and Augmented Reality (AR) applications. OLED micro-displays are ideally suited for this purpose. This presentation will highlight these requirements and discuss eMagin Corporation’s strategies and accomplishments towards this goal.
- Won-jun Choe, Vice President, Samsung Display: New applications of VR have increased rapidly since hardware and software have grown significantly over the past few years. Therefore, the VR market has been expending accordingly. In order to grow the VR market even faster, it is necessary to provide more realistic virtual experience and to minimize VIMS (Visually Induced Motion Sickness). In this talk, we will cover trends in the VR market and focus on display influence on VR along with OLED’s strong point for VR.
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